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星界边境1.2更新补丁

星界边境1.2更新补丁

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  • 游戏类型:游戏升级补丁
  • 游戏语言:简体中文
  • 游戏大小:137MB
  • 发布时间:2021-09-08
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游戏介绍

《星界边境》已经正式推出了1.20正式稳定版,这是一次重大版本更新,加入了超多全新游戏内容,玩家可以使用本款1.2升级补丁直接进行升级,下面是详细内容更新介绍。

使用方法

1. 解压缩

2. 安装Update目录下的升级补丁到游戏目录中

3. 复制Crack目录下的未加密补丁到游戏目录中覆盖

4. 开始游戏

需要先安装v1.1升级档:点击下载

更新日志

Ancient Vaults 远古金库

Players who have completed the main storyline can visit a mysterious trader on the Outpost who will send them on a quest to activate and enter the Ancient Gateways found floating in some systems
完成游戏主线的玩家可以在前哨站遇到一位神秘商人,他会发布一个任务来激活并进入悬浮于某些系统中的远古门径
These gateways provide access to Ancient Vaults: challenging procedural dungeons left by the ancients, filled with dangerous guardians (including procedural bosses!) and fantastic lost technologies
这些门径通向远古金库:挑战远古时代留下的程序地牢,里面布满了危险的守卫(有boss!)以及令人梦寐以求的黑科技

Terraforming 星球改造

Using powerful devices acquired from the Ancient Vaults along with a new Essence currency, you can now transform regions or whole planets into entirely different biomes
利用从远古金库得来的强力设备和一种新的流通货币,你们现在可以将一块区域或者整个星球改造成完全不同的生态
Terraformers can be used to expand a region across a planet’s surface, replacing natural blocks, objects and plant life, and eventually changing the type of the planet itself
坏境改造装置可以通过星球表面来扩大区域,替换自然方块,物品和植物,最终改变星球本身的类型。
Microformers are consumable single-use terraformers which provide even more region types to add to your worlds
微型改造装置是一种一次性消耗的环境改造装置,可以为你的星球带来更多区域类型

Weapon Upgrades 武器升级

Use the ancient anvil available at the end of Ancient Vaults and spend Essence to upgrade your outdated legendary weapons, opening up many new options for endgame combat styles
使用在远古金库获得的远古铁砧,并且花费货币来升级你那些过时的传奇武器,为游戏后期的战斗风格提供了更多选择

Elemental Damage 元素伤害

Monsters now have resistance and weakness to elemental damage types, making your choice of weapons more important than ever
怪物有了对元素伤害的抗性和弱点,对武器的选择比以前更加重要了

MINOR CHANGES / BUG FIXES 小更新/bug修复
Holding the activation key while in a distortion sphere tech will force deactivation, to avoid being permanently stuck in small spaces
在变形球状态时按键互动将会强制无效,以避免被卡在狭小空间
Contain tooltips within the game window when they’re near the edge
当工具靠近边缘时,在游戏窗口中包含工具提示
Fix a bug with monster kill sounds not playing correctly
修复了怪物被杀时不能正确播放音效的bug
Several bug fixes to monster/NPC behaviors and pathfinding
修复了怪物/NPC行动和寻路的几个bug
Various typo and asset fixes
修复了各种文本和asset的错误
Add appropriate “bushes” to the Rust biome
为Rust生态添加了合适的“灌木丛”
Update SDL2 to 2.0.5, should fix some fullscreen issues
将SDL2升级到2.0.5,应该可以修复一些全屏时的问题
Fix some security vulnerabilities in server packet handling
修复了服务器数据包处理中的安全漏洞

PERFORMANCE IMPROVEMENTS 性能改进
Improve generation time of older, image-based dungeons
改进了旧的,基于图像的地牢的生成时间
Other minor improvements to dungeon and world generation
对于地牢和世界生成的小改进
Use larger texture atlases on graphics cards that support them
针对一些显卡使用了更大的纹理贴图
Various optimizations to monster/NPC scripts
怪物/NPC的各种优化

MODDING API CHANGES
Modding API更新
Behavior Tree system moved to engine for performance reasons, now accessible with the root.behavior lua binding. (Check lua documentation)
由于性能原因,行为树系统被移到了engine,现在可以通过root.behavior lua绑定访问。

Cleanup node removed
Decorator node lua implementation changed
Decorator node lua实现已更改。
Action node arguments moved around, now (args, output, nodeId, dt).
现在Action node arguments已经移动(args, output, nodeId, dt)

Generic currency support.
Generic currency支持

Additional currencies can be added and consumed without requiring configuration
额外的currencies可以在不要求配置的情况下添加和消耗
To associate a currency with a currency item, to be used in crafting, it needs to be configured in /currencies.config
要将currency与currency item关联,以用于制作,需要配置/currencies.config
.coinitem files changed to .currency
.coinitem文件被改为.currency

Object changes for terraforming support
为了环境改造装置的支持,Object进行了相应修改

Objects can have a new boolean key, “biomePlaced” which if true will cause them to be placed and removed by terraforming.
Objects可以赋予一个新的boolean key,“biomePlaced”,如果其值为真将它们可以被环境改造装置放置和替换
Objects can have a new boolean key, “rooting” which if true will mark all of their anchor spaces as roots and prevent those tiles from being broken until the object is broken (identical to how trees and vines work).
Objects可以赋予一个新的boolean key,“rooting”,若其值为真,标注其锚定空间为源,阻止空间内方块被破坏,直到该object被破坏(与树和藤蔓的工作原理相同)

Player inventory can now be configured in player.config, allowing changes to:
玩家背包现在可以在player.config中配置,允许更改的有:

Number of bags
背包数量
Inventory size of each bag
每个背包的大小
Number of action bars
工具栏数量
Action bar size
工具栏大小
NOTE: modifications to player inventory size need to be applied both server side and client side, and will invalidate existing characters unless manually versioned
注:更改玩家背包大小需要服务器端和客户端一致,并且除非手动,否则会使现有角色无效

Damage sources, requests, and notifications

Introduced new hit types; WeakHit, StrongHit and Killed.
引入新的打击类型;轻击,重击和杀死
Removed killed boolean from damage notifications, replaced with Killed hit type.
将killed boolean替换为damage notifications,取代了Killed hit类
Damage effects (sounds, particles) can be configured for each hit type (Hit, WeakHit, StrongHit, ShieldHit, Killed) in damage type configurations (.damage files).
可以在伤害类型配置(.damage文件)为每一击的类型(打击,轻击,重击,盾击,杀死)配置伤害效果(音效,粒子)
Added support for elemental types to damage types. Elemental types can be configured in /damage/elementaltypes.config and can be set for each damage type using the “elementalType” key, which defaults to the “default” elemental type. Each elemental type has a unique set of damage number particles for each hit type.
在伤害类型中添加了对元素类型的支持。元素类型可以在/damage/elementaltypes.config中配置并且可以用“elementalType” key为每一个伤害类型进行设置,其默认值为“default”元素类型。对于每一击的类型,每一种元素类型都有一种独特的伤害数量粒子设置。

Monsters

Added support for client side rendering scripts
为客户端渲染脚本提供支持
Allow overriding randomly selected monster parts by setting “selectedParts” in parameters
允许通过设置“selectedParts”参数来重写随机选择的怪物肢体
Add support for direct palette swaps with the “colorSwap” parameter
支持通过修改“color

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