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《幽浮2:天选者之战》新兵武器修改教程

2017-09-01 16:51:13来源:3DM论坛编辑:评论(0)

  《幽浮2:天选者之战》想要更轻松的获胜,修改兵种武器是最轻松的方法。具体怎么修改?这里就为大家带来玩家“xym119”提供的新兵武器修改教程,一起来看看吧。

  教程:

  

  AssaultRifle_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 步枪

  AssaultRifle_Magnetic_BaseDamage=(Damage=6, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

  AssaultRifle_Beam_BaseDamage=(Damage=8, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

  LMG_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 榴弹用机关枪

  LMG_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

  LMG_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

  Pistol_Conventional_BaseDamage=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 灵能

  Pistol_Magnetic_BaseDamage=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

  Pistol_Beam_BaseDamage=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

  Shotgun_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 霰弹枪

  Shotgun_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

  Shotgun_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

  SniperRifle_Conventional_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") 狙击

  SniperRifle_Magnetic_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

  SniperRifle_Beam_BaseDamage=(Damage=9, Spread=1, PlusOne=0, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

  RangerSword_Conventional_BaseDamage=(Damage=4, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") 游侠剑

  RangerSword_Magnetic_BaseDamage=(Damage=5, Spread=1, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

  RangerSword_Beam_BaseDamage=(Damage=7, Spread=1, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")

  -----------------------------------------------------------------------------------------------------------

  AssaultRifle_Conventional_Aim = 0

  AssaultRifle_Conventional_CritChance = 0

  AssaultRifle_Conventional_iClipSize = 4

  AssaultRifle_Conventional_iSoundRange = 27

  AssaultRifle_Conventional_iEnvironmentDamage = 5

  向下直到

  RangerSword_Beam_Aim = 20

  RangerSword_Beam_CritChance = 10

  RangerSword_Beam_iClipSize = 0

  RangerSword_Beam_iSoundRange = 8

  RangerSword_Beam_iEnvironmentDamage = 5

  参照上边新兵武器修改。

  以上就是具体教程介绍,希望能对大家有所帮助。

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