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《幽浮2:天选者之战》新人物武器修改教程

2017-09-01 16:53:00来源:3DM论坛编辑:评论(0)

  《幽浮2:天选者之战》新人物武器怎么修改?很多玩家都还不清楚。具体怎么做?这里就为大家带来玩家“xym119”提供的新人物武器修改教程,一起来看看吧。

  教程:

  

  打开\steam\SteamApps\common\XCOM 2\XCom2-WarOfTheChosen\XComGame\Config\DefaultGameData_WeaponData.ini

  [XComGame.X2Item_XpackWeapons]

  VEKTORRIFLE_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;死神主武器 红字攻击力

  VEKTORRIFLE_MAGNETIC_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=4, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom") ;升级1次

  VEKTORRIFLE_BEAM_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=5, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom") ;升级2次

  BULLPUP_CONVENTIONAL_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;散兵主武器

  BULLPUP_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

  BULLPUP_BEAM_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

  WRISTBLADE_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=0, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;散兵副武器

  WRISTBLADE_MAGNETIC_BASEDAMAGE=(Damage=6, Spread=0, PlusOne=0, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

  WRISTBLADE_BEAM_BASEDAMAGE=(Damage=8, Spread=0, PlusOne=0, Crit=3, Pierce=0, Shred=0, Tag="", DamageType="Melee")

  SHARDGAUNTLET_CONVENTIONAL_BASEDAMAGE=(Damage=4, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee") ;应该是圣殿的武器 (我还没玩到那呢)

  SHARDGAUNTLET_MAGNETIC_BASEDAMAGE=(Damage=5, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

  SHARDGAUNTLET_BEAM_BASEDAMAGE=(Damage=7, Spread=0, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Melee")

  SIDEARM_CONVENTIONAL_BASEDAMAGE=(Damage=2, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_Conventional") ;圣殿副武器

  SIDEARM_MAGNETIC_BASEDAMAGE=(Damage=3, Spread=0, PlusOne=50, Crit=1, Pierce=0, Shred=0, Tag="", DamageType="Projectile_MagXCom")

  SIDEARM_BEAM_BASEDAMAGE=(Damage=4, Spread=1, PlusOne=50, Crit=2, Pierce=0, Shred=0, Tag="", DamageType="Projectile_BeamXCom")

  VEKTORRIFLE_CONVENTIONAL_AIM = 0 ;死神主武器未升级 命中

  VEKTORRIFLE_CONVENTIONAL_CRITCHANCE = 0 ;暴击

  VEKTORRIFLE_CONVENTIONAL_ICLIPSIZE = 10 ;弹夹子弹数量 (这里我修改过了)

  VEKTORRIFLE_CONVENTIONAL_ISOUNDRANGE = 27

  VEKTORRIFLE_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

  VEKTORRIFLE_MAGNETIC_AIM = 0 ;死神升级1次 下边格式一样

  VEKTORRIFLE_MAGNETIC_CRITCHANCE = 0

  VEKTORRIFLE_MAGNETIC_ICLIPSIZE = 10

  VEKTORRIFLE_MAGNETIC_ISOUNDRANGE = 27

  VEKTORRIFLE_MAGNETIC_IENVIRONMENTDAMAGE = 10

  VEKTORRIFLE_BEAM_AIM = 0 ;死神升级2次

  VEKTORRIFLE_BEAM_CRITCHANCE = 0

  VEKTORRIFLE_BEAM_ICLIPSIZE = 10

  VEKTORRIFLE_BEAM_ISOUNDRANGE = 27

  VEKTORRIFLE_BEAM_IENVIRONMENTDAMAGE = 10

  BULLPUP_CONVENTIONAL_AIM = 0 ;散兵主武器

  BULLPUP_CONVENTIONAL_CRITCHANCE = 0

  BULLPUP_CONVENTIONAL_ICLIPSIZE = 10

  BULLPUP_CONVENTIONAL_ISOUNDRANGE = 30

  BULLPUP_CONVENTIONAL_IENVIRONMENTDAMAGE = 5

  BULLPUP_MAGNETIC_AIM = 0 ;散兵1次

  BULLPUP_MAGNETIC_CRITCHANCE = 0

  BULLPUP_MAGNETIC_ICLIPSIZE = 10

  BULLPUP_MAGNETIC_ISOUNDRANGE = 30

  BULLPUP_MAGNETIC_IENVIRONMENTDAMAGE = 10

  BULLPUP_BEAM_AIM = 0 ;散兵2次

  BULLPUP_BEAM_CRITCHANCE = 0

  BULLPUP_BEAM_ICLIPSIZE = 10

  BULLPUP_BEAM_ISOUNDRANGE = 30

  BULLPUP_BEAM_IENVIRONMENTDAMAGE = 10

  WRISTBLADE_CONVENTIONAL_AIM = 20 ;散兵副武器

  WRISTBLADE_CONVENTIONAL_CRITCHANCE = 0

  WRISTBLADE_CONVENTIONAL_ICLIPSIZE = 0

  WRISTBLADE_CONVENTIONAL_ISOUNDRANGE = 8

  WRISTBLADE_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

  WRISTBLADE_MAGNETIC_AIM = 20 ;散兵副武器1次

  WRISTBLADE_MAGNETIC_CRITCHANCE = 0

  WRISTBLADE_MAGNETIC_ICLIPSIZE = 0

  WRISTBLADE_MAGNETIC_ISOUNDRANGE = 8

  WRISTBLADE_MAGNETIC_IENVIRONMENTDAMAGE = 5

  WRISTBLADE_MAGNETIC_STUNCHANCE = 0

  WRISTBLADE_BEAM_AIM = 20 ;散兵副武器2次

  WRISTBLADE_BEAM_CRITCHANCE = 0

  WRISTBLADE_BEAM_ICLIPSIZE = 0

  WRISTBLADE_BEAM_ISOUNDRANGE = 8

  WRISTBLADE_BEAM_IENVIRONMENTDAMAGE = 5

  SHARDGAUNTLET_CONVENTIONAL_AIM = 20 ;圣殿主武器 命中

  SHARDGAUNTLET_CONVENTIONAL_CRITCHANCE = 10

  SHARDGAUNTLET_CONVENTIONAL_ICLIPSIZE = 0

  SHARDGAUNTLET_CONVENTIONAL_ISOUNDRANGE = 8

  SHARDGAUNTLET_CONVENTIONAL_IENVIRONMENTDAMAGE = 1

  SHARDGAUNTLET_MAGNETIC_AIM = 20 ;圣殿1次

  SHARDGAUNTLET_MAGNETIC_CRITCHANCE = 10

  SHARDGAUNTLET_MAGNETIC_ICLIPSIZE = 0

  SHARDGAUNTLET_MAGNETIC_ISOUNDRANGE = 8

  SHARDGAUNTLET_MAGNETIC_IENVIRONMENTDAMAGE = 5

  SHARDGAUNTLET_MAGNETIC_STUNCHANCE = 25

  SHARDGAUNTLET_BEAM_AIM = 20 ;圣殿2次

  SHARDGAUNTLET_BEAM_CRITCHANCE = 10

  SHARDGAUNTLET_BEAM_ICLIPSIZE = 0

  SHARDGAUNTLET_BEAM_ISOUNDRANGE = 8

  SHARDGAUNTLET_BEAM_IENVIRONMENTDAMAGE = 5

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